In my package I have used or included objects made available by the following members: dkm, Chris Noe, Marginal, Jacques Brault, fschutzman, FlyByGuy, gplv3, Al., capnsully and Einstein (hope I didn’t forget anyone). for files… NB: it might be that some trees are missing due to a small type in the library of Einstein -> I already send him a PM… Otherwise X-Plane will report an error that it can’t find some Season. BUT: you need to install the Seasons package correctly -> place all Seasons folders below all other Library folders in your scenery_packs.ini file + follow the correct order of the folder (see instructions of madmaxland). The ground textures and vegetation of my airports will change with the Seasons. Users of the Seasons package of Einstein and the Winter – Fall Ground Textures of madmaxland. – Optional: Autogate plugin (by Marginal, version 1.6 or higher) NB: my package needs the folder to be named “OpensceneryX”, see the instructions – OpensceneryX (version 2.1.1 or higher). – 3D people library (by dkm, version 3.8 or higher) – X-Plane 10.50 (versions for XP 10.36, 10.40 and 10.45 are still available on my website) My packages do not conflict with the Global Airports. IMPORTANT: this only works correctly if you place the Prefab packages below the other scenery in the scenery_packs.ini file (see instructions for more information). These packages contain a lot of airports, but they are now build using the new exclusion method ().Īs a result you will only see a Prefab airport if no other scenery is available (you need X-Plane 10.45+ for this to work). NO CONFLICTS with the new exclusion method. Please note that X-Life will only work if a procedure file is present the X-Plane GNS430 folder (see my website for more info). To use the Prefab Airports with X-Life, please follow the tutorial on my website: 4xplane X-Life. The ATC routes can be used to create Groundroutes for WorldTraffic (tested with XGRC 2.5 made by Sca1ey). Some words about WorldTraffic and X-Life. I have included several options to customize the packages (ground texture & fence on or off, different planes, etc.): see the PDF document. Decide for yourself if you want to use this package. Package 2 is OPTIONAL and is not as nice because these airports have no connection between the taxiway and the ramp. – All original X-Plane data of airports (ATC frequencies, beacons, etc.) – Airport boundaries, exclusion zones and ground textures – Platforms with ramp starts and fence around the airport – ATC routes (only package 1), can be used with X-Life and WorldTraffic – Taxiways with signs, lines, centerlines, lights and runways holds – Scenery: buildings, hangars, planes, FlyBy planes (in the air), 3D people etc. – PDF with instructions + Tutorials and list with airportsĪll the Prefab airports in the package have: – x_Prefab_Airports_2: OPTIONAL Package 2 (4000 airports with 2 and 3 runways: taxiway not connected) – x_Prefab_Airports_1: Package 1 (21000 airports with 1 runway: taxiway connected) – x_Prefab_Library_xp: Library package (absolutely needed, but only once) ![]() – Global Airports with scenery (lego brick airports installed by Laminar) – Custom Scenery (available in the forum) In general the preference for any scenery is: The package helps filling the empty X-Plane world and is mainly meant for all those airports for which no Custom Scenery is available (yet). This scenery package for X-Plane 10.50 (also works in X-Plane 11) contains 25000 airports with 33 types of sceneries (in 3 different layouts and 3 climates zones), which I call Prefab airports. It’s another chance to offer something to the airport developers, just in case they decide to add this library in their airport(s). We’re at are pleased to host MH1212 aka Matthijs “Prefab Scenery for 25K airports” version 6.0. Update: As per our date April 20th to version 7.1. The top level is only executed once at the very start of the Fly’m andīefore user changes to adjustable variables from the Variables tab are read.Prefab Scenery (Library) for 25K Airports 7.1 To do this, you must define the test plane from within a segment, not the top-level of the Q: How can I change the test plane by adjustable variables or You can use Data Recording to record “When=All Markers”. Time a particle crosses the test plane it creates a marker. The above defines 20 test planes along a series of x positions and each other_actions () for i = 1, # planes do planes. tstep_adjust () end end function segment. tstep_adjust () for i = 1, # planes do planes. import 'a' local planes = for i = 1, 20 do local plane = TP ( i * 2, 0, 0, 1, 0, 0, function () mark () end ) table.insert ( planes, plane ) end function segment.
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